If you want to speed AI to buy certain units sooner or later You can see units AI can buy at which stage in 2899823515\resource\set\multiplayer\units\conquest units_nation files (min stage is when they can buy this unit - max stage is when they stop buying it) First number in each entry is amount of games played : second number is research stage for AI. And find Research stage line for your campaign duration. Open the duration_XXX file that you play on. go to steamapps\workshop\content\400750\2899823515\resource\set\dynamic_campaign If you want to speed up or slow down AI research progression You will have to change it for all flag types. To change when YOU are defender change the Attackmin and Attackmax. For changing when AI appear when YOU are attacking change Bot is defender values the first number is how many minutes. go to steamapps\workshop\content\400750\2899823515\resource\conquest_configuration open it with a notepad editor. If you want to change time of AI reinforcements arrival you will open the enemy factions Units_"faction name".set and change the signaller min_Stage to 99 here's an example for Germany. You will have to edit the units for the enemy factions at steamapps\workshop\content\400750\2899823515\resource\set\multiplayer\units\conquest. Go to steamapps\workshop\content\400750\2899823515\resource\set\multiplayer\units\conquest and in units_ger or units_rus change (cp) for CP and cost for MP If you want to change MP or CP cost of units go to steamapps\workshop\content\400750\2899823515\resource\set\multiplayer\games and in campaign_capture_the_flag and change score final on line 47 to a bigger or smaller value. If you want to change the length of the game Go to steamapps\workshop\content\400750\2899823515\resource\set\dynamic_campaign - change unlock games progress, on line 19,24, and 29, to desired game number. If you want AI to level up defenses slower Change the values under the resource tab.Take note that all rewards are multiplied by the rewards factor under the risk multiplier section. Go to steamapps\workshop\content\400750\2899823515\resource\set\dynamic_campaign open whatever resources_xxx you are playing on. If you want to the player to get more or less resources If you do this also increase Budget start line to whatever the sum of all stages is Go to steamapps\workshop\content\400750\2899823515\resource\set\dynamic_campaign\resources_xxx change StageCP - each entry is tied to a certain call-in stage. If you want the player to have a bigger or smaller army You can adjust the risk factor starting on line 37. Keep in mind every mission has a risk factor attached to it which is based on the number of stars the mission is. The attached picture will show you what ones to change if you do not use notepad++ If you want the AI to have more or less units on just player defense missions, change the attack multiplier on line 13. Change Base value to either increase or reduce AI army size. You can open it with notepad but Notepad++ is preferable. Open the resources_xxx file that you play on. Go to steamapps\workshop\content\400750\2899823515\resource\set\dynamic_campaign The same two sides of the conflict are used in the multiplayer mode, which is a separate battle on huge maps that includes not only the battles on land, but also in the air and on the water thanks to the presence of fighters, bombers and different types of ships.ANY CHANGE YOU MAKE WILL BE RESET WHEN THE MOD UPDATES, SO ALWAYS BACK UP YOUR CHANGES. The action takes place on the Eastern Front, which was rich in events: unexpected ambushes, large-scale head-to-head confrontations, guerrilla raids behind enemy lines and much more. Two campaigns are available to the player: for the Soviet Union and Germany. Hell’s Gate: Eastern Front Supplement Contains additional material to the original, such as new maps, several types of armored fighting vehicles, a few missions for the single player campaign, and so on. For more immersive gameplay, the developers resorted to recording the audio on the range. The game focuses on historical authenticity, so each scenario projects situations from the words of eyewitnesses. The scene of the project is the bloody conflict of the 20th century – the Second World War, all available vehicles are modeled after real prototypes, which allows you to feel the difference between the equipment of the armies of different countries that took part in the battles that cost millions of lives demanded. Call to Arms – Gates of Hell: Eastern Front – Real-time strategy in which the player must demonstrate his tactical skills and his ability to read the situation to make the right decision in a matter of seconds.
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